Subsurf Modelling
This tutorial
was just as well written as the Snow
Scene
tutorial, and it helps that the same person wrote both!!
Here's
what he got.
Here's
what I got.
By
this
time, I'd finished the winter scene, and had carefully devoted some
study to the exectution of this tutorial, so I sort of went overboard.
I wanted to do the seaweed like DuskBlue had, and it didn't look real
enough, so I started making different versions. And in different
colors. Flattening here, scaling there. Not to mention getting to know
"SHIFT d" really well.
Then I
started wondering how he made the ground of his ocean so nice, so I
tried that. I didn't know much about texture mapping at the time, so
that didn't work out too well.
Then I
starting thinking "man, that poor octopus sure looks bored." So I gave
him something to look at. That's a day of my life I won't get back. Who
knew gold would be so hard to make!
But
then he
looked lonely. So I decided to make him a friend.
What a way to
learn about textures! And layers. Layers are new.
Finally, I
played around with lights. I ended up making two spotlights. (see
the first tutorial for more info on this)
Anyway, this was the
final result.
The
Blender file for this is huge!
But
there is something I learned: Textures. Textures
are the next frontier!!