Building
and Texturing Castles
These tutorials, by Bart Veldhuizen, are both
nice and clear. He builds a lovely castle, step by step, and
never skips a spot. The only concern might be the small jump he makes
between one tutorial and the next. He adds a drawbridge and a moat and
chains without explaining the details. But to be honest, that's not a
very big deal.
THE DOOR:
I made the
door of the drawbridge by reshaping a circle the exact same way as the
door was cut out of the front face of the castle. Then I used "CNTRL+f"
to fill out the weird shape, and then I extruded the points to make it
just as wide as the rest of the castle walls. His drawbridge is
rectangular, so my guess is he just reshaped a cube.
THE CHAIN:
The chain was
just as simple. I added (space -> add -> nurbs) a donut. Then I
assigned a material to it, and turned it black. I lowered the specular
setting and raised the hardness of it so it wouldn't look so shiny.
Then I selected half the vertices and pulled them apart. I did the same
on the other side for symmetry. Once I had a chain link that looked
nice, I went to object mode and copied it. I rotated it 90 degrees
around the z-axis and moved it up so that it would look interlocked
with it's brother.
Be careful
when you're doing this step. Press numpad 6 or 4 and look all the way
around. Make sure they're not a mile apart, and try not to let them
look like the metal parts are overlapping. You have some leeway, of
course. It's going to be a very tiny chain. You could even make the
link out of a circle extruded four times, to make a square donut. It'll be
tiny enough not to show the difference.
When you've
got a position you like, link the vertices using "CNTRL+j". Then copy the
object and do it again. And again. Until you have a chain of desirable
length. Then copy it again, and move it far enough to span the
drawbridge. Join the vertices one last time. Scale as needed.
THE MOAT:
There are
lots of ways to make the moat. I made a circle, and extruded it a few
times. I made some waves and added a reflection. I hope to go back, and
see if I can texture map a picture of some waves while still keeping a
reflective surface. I haven't tried that before.
The author
gives a rough description of how to make his moat. See if you can find
your own way, you know, for fun.
FINAL NOTES:
Remember when
I suggested starting a collection of images? Well, that sure comes in
handy right about now. Also, that hill tutorial is the exact thing I
used here for the backdrop.
I also played
around with the world settings (F9, under "world"), like I suggested earlier. I thought a
twilight backdrop was just the thing. Try feeding an image into the
world setting. Or playing with the buttons at the far right. They let
you add a mist and make stars!! It's really cool.
OH! Another
fun idea is to select the camera, and (since it only has three
parameters) play around with that for a while. Give it a lot of depth
if you want to see the whole castle from far away. (Of course, you
could scale the whole thing down. It's up to you.)
Here's my final
product. Well, kind of final. I'm still playing around with this one.