Looping

Looping is the last basic construct that we haven't learned yet in Rust. Rust has two main looping constructs: for and while.

for

The for loop is used to loop a particular number of times. Rust's for loops work a bit differently than in other systems languages, however. Rust's for loop doesn't look like this "C-style" for loop:

for (x = 0; x < 10; x++) {
    printf( "%d\n", x );
}

Instead, it looks like this:

for x in 0..10 {
    println!("{}", x); // x: i32
}

In slightly more abstract terms,

for var in expression {
    code
}

The expression is an iterator, which we will discuss in more depth later in the guide. The iterator gives back a series of elements. Each element is one iteration of the loop. That value is then bound to the name var, which is valid for the loop body. Once the body is over, the next value is fetched from the iterator, and we loop another time. When there are no more values, the for loop is over.

In our example, 0..10 is an expression that takes a start and an end position, and gives an iterator over those values. The upper bound is exclusive, though, so our loop will print 0 through 9, not 10.

Rust does not have the "C-style" for loop on purpose. Manually controlling each element of the loop is complicated and error prone, even for experienced C developers.

We'll talk more about for when we cover iterators, later in the Guide.

while

The other kind of looping construct in Rust is the while loop. It looks like this:

let mut x = 5; // mut x: u32
let mut done = false; // mut done: bool

while !done {
    x += x - 3;
    println!("{}", x);
    if x % 5 == 0 { done = true; }
}

while loops are the correct choice when you're not sure how many times you need to loop.

If you need an infinite loop, you may be tempted to write this:

while true {

However, Rust has a dedicated keyword, loop, to handle this case:

loop {

Rust's control-flow analysis treats this construct differently than a while true, since we know that it will always loop. The details of what that means aren't super important to understand at this stage, but in general, the more information we can give to the compiler, the better it can do with safety and code generation, so you should always prefer loop when you plan to loop infinitely.

Ending iteration early

Let's take a look at that while loop we had earlier:

let mut x = 5;
let mut done = false;

while !done {
    x += x - 3;
    println!("{}", x);
    if x % 5 == 0 { done = true; }
}

We had to keep a dedicated mut boolean variable binding, done, to know when we should exit out of the loop. Rust has two keywords to help us with modifying iteration: break and continue.

In this case, we can write the loop in a better way with break:

let mut x = 5;

loop {
    x += x - 3;
    println!("{}", x);
    if x % 5 == 0 { break; }
}

We now loop forever with loop and use break to break out early.

continue is similar, but instead of ending the loop, goes to the next iteration. This will only print the odd numbers:

for x in 0u32..10 {
    if x % 2 == 0 { continue; }

    println!("{}", x);
}

Both continue and break are valid in both kinds of loops.