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Tron is implemented as a client/sever application with three main components
(fig. 3.4),
- Java Front End. A Java applet that runs on web browsers, playing Tron
between a human and an agent.
- Main (Foreground) Server. An Internet web server and SQL database that
hosts a population of Tron agents, evolving it against humanity. This server
records all games played, computes fitness and decides which agents live and
die.
- Novelty (Background) Engine. An application that evolves Tron agents
by self-play. It sends new agents to the Foreground Server whenever they are
needed, and receives veteran champions to be used as fitness measures and/or
seeds for a new population.
Figure 3.4:
Scheme of information
flow. Agents travel to users' computers to play games. Those with poorest performances
are eliminated. A novelty engine creates new players. The better ones are added
to the population, filling the empty slots.
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Pablo Funes
2001-05-08