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Observations:

·         hand gestures are a significant resource for communicating information

·         the process of creating and using drawings conveys important information not found in the resulting drawings

·         the drawing space is a key resource for mediating the group's interaction

·         collaborators fluently intermix among drawing space actions and functions

·         the spatial orientation among the collaborators and the drawing space structures drawing space activity.

"Hand gestures can be used to accomplish any of the three drawing space functions." There were several examples where gestures express ideas by enacting a simulation of them. "Hand gestures are also used to mediate the group's interaction. Pointing to a location often directs the group's attention to a common location, and subtle cues from hand gestures (e.g. waving a hand to take a turn of talk) can help the group negotiate the use of shared drawing space." Furthermore, spatial relatively plays an important role in gesturing, as gestures are often relative to specific objects within an environment.

One major drawback of software design is even if you have a video link, you loose this spatial relativity. Telepointers simulate gesturing but we need to look into better ways to accomplish what gesturing accomplishes in face-to-face collaboration. The spatial location of people also helps members of a group identify who is making what changes. That is often not as clear in a groupware tool.

The ability of all members of a group to participate actively in the shared drawing is important in that the act of drawing is often accompanied by a explicative dialog and or gestures. Timing and data throughput therefore becomes and issue in groupware design since you want members to see the drawing, be able to draw, and to be able to observe any communication of the active agent in the group. The group also might need to help in the advancement of a drawing and thus the concept behind it. Having the full group participate is integral to expressing ideas. In fact, most drawings don't even serve as storage as what's left over makes no sense unless in the context of the group interaction. Concurrency is therefore also a major issue in groupware design.

Most software applications enforce strict boundaries between the actions and functions i.e. in any paint application you have to first click on a drawing tool to draw, and then if you wish to type some text you have to click on another icon then click a location on the frame. In real collaboration members of a group mix the actions and functions together very fluidly, often drawing a picture and labeling quickly in the same move. In face-to-face collaboration actions can also accomplish more than one function easily, such as a member of a group drawing a picture and talking not only commands a turn in interaction and presents and idea but also captures the focus of the group. In most software, the there are separate actions to achieve each function, and the fluidity is lost in the interaction.

Design implications

·         conveying gestures, maintaining their relationship to the drawing space

·         conveying the process of creating and using drawing, with minimal time delay

·         providing concurrent access to the drawing space

·         allowing intermixing among drawing space actions and functions

·         enabling all participants to share a common view of the drawing space

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